Command Network · Closed Alpha Access

Build your company.
Decide what survives.

Sarachovia collapsed in seventy-two hours. The government is gone, the borders are sealed, and every road, depot, and ruined city now has a price.

Build a private military company, choose who you work with, command your forces, and fight to shape what comes next.

State collapse
72 hours
You command
A private army
You fight for
Control & influence
The war
Persistent

Campaign Standings

Active theatre
Theatre leader
EpicTester
Top alliance
Coming soon
Latest capture
EpicTester
Latest loss
PsyChrome
Most engagements
EpicTester (111)

Theatre pulse

Active companies
9
Bases on map
16
Operations in flight
0

Live campaign data updates from the active theatre.

Persistent modern military strategy

Build your company. Then decide how it survives.

Sarachovia is built around more than expansion. Develop your PMC, choose who you work with, commit the right force to the right problem and compete for influence across a shared strategic campaign.

BuildLive in Alpha

Build your PMC

Turn an exposed field compound into an operational stronghold. Develop infrastructure, research capabilities, recruit specialised forces and build the logistics needed to sustain them.

RelationshipsLive in Alpha

Forge relationships

Build standing with Sarachovian organisations through Contracts, cooperate with other PMCs and form Alliances whose interests can create opportunities, obligations and rivals.

OperationsLive in Alpha

Deploy your forces

Scout targets, undertake Contracts, conduct Raids, reinforce allies and move forces across the theatre. Information, timing and preparation shape every commitment.

LeagueIn development

Compete in the Contractor League

Build an account-level Specialist Formation collection and prepare for structured 3v3 evaluations where composition, roles, traits and progression are designed to matter.

TheatreLive in Alpha

Shape the theatre

Operate alongside rival commanders, allied PMCs and competing factions across a persistent campaign whose history is written by the companies fighting inside it.

Inside the command network

One company. Interlocking decisions.

The compound, force roster, Contract Network, intelligence picture and operational map all compete for the same time, personnel and resources.

Command

Run the company

Keep your strategic picture, priorities and operational reports in one command network.

Base

Develop the compound

Expand infrastructure and turn limited starting capability into a durable operating base.

Forces

Build specialised formations

Recruit forces with different roles, costs, mobility and battlefield purpose instead of one universal unit.

Contracts

Work for competing interests

Take assignments, build PMC and faction reputation, earn Capital and unlock more valuable work.

Operations

Commit forces in real time

Reconnoitre, Raid, reinforce and transfer forces while travel time and force availability create consequences.

Intel

Know before you move

Gather information on targets and the wider theatre before committing people and resources to an operation.

Contractor League evaluation programme artwork

Evaluation programme

In development

Contractor League

A persistent Specialist Formation collection and competitive layer being built alongside the main theatre.

Contractor League · In development

Build a force that fights differently.

Contractor League is being built as an account-level Specialist Formation programme: collect distinct formations, develop them through use and enter asynchronous 3v3 evaluations where roster composition and tactical interaction matter.

It is not a replacement for the persistent-world army. Specialist Formations sit in a separate progression layer so the League can add long-term collection and competitive goals without bypassing a fresh theatre’s military progression.

  • Asynchronous 3v3 evaluations
  • Account-level Specialist Formations
  • Levels, rarity, traits and tactical roles
  • Force Registry, service history and prestige

Relationships

No company operates alone.

Firepower opens doors, but relationships decide which doors exist. Contracts already build separate faction standing, while Alliances let players organise around shared interests and threats.

As Sarachovia’s PvE systems expand, those relationships are intended to become a deeper strategic layer: factions with their own capacity, priorities and responses rather than static mission vendors.

Faction standing

Contracts build separate relationships with Sarachovian organisations.

Alliance network

Players can cooperate, organise and pursue shared strategic interests.

Access & opportunity

Reputation affects the work and networks available to your PMC.

Living-world direction

Future PvE deepens how factions react, compete and pursue their own objectives.

The fall of Sarachovia

At 04:17, the national broadcast went dark.

By sunrise, the government had vanished. Regional commanders seized military stockpiles, airfields changed hands overnight, and police units withdrew to defend their own towns and families.

Then the borders closed. Officially, the outside world called it an internal conflict. Unofficially, money, weapons, and intelligence began flowing in from every direction.

  1. 04:17

    The signal died

    The national broadcast went dark. No emergency message followed.

  2. SUNRISE

    The state vanished

    Ministers abandoned the capital. Commanders stopped answering orders.

  3. +72 HOURS

    Sarachovia ceased to function

    The country did not fall to an invader. It tore itself apart.

Command network

Campaign directory

Secure access

Theatre 01

Current campaign

Active

One map. One balance set. One history written by the commanders fighting inside it.

World
Persistent
Outcome
Player-shaped
Access
Restricted

Theatre 02

Classified

Future campaign

A fresh map, new rivals, and a separate outcome.

Theatre 03

Classified

Future campaign

A fresh map, new rivals, and a separate outcome.

One commander account

Every theatre in one place

Theatres

Separate campaigns. One command network.

Each theatre is its own world — its own map, rivals, pacing, and outcome. Sign in once, choose where you deploy, and enter the campaign from a single commander account.

As Sarachovia expands, medals, achievements, Specialist Formations and campaign records are intended to give commanders a history that lasts beyond one world.

The road ahead

Build the core. Then make the world fight back.

Closed Alpha is proving the foundations. The next stages expand Specialist Warfare, faction relationships and PvE before the longer-term living conflict systems arrive. Plans can move as Alpha evidence changes; the direction matters more than a premature release date.

  1. Now · Prove the core

    Make every decision matter

    • Base progression and resource pacing
    • Contracts, faction reputation, and PMC Capital
    • Combat, scouting, and command transfer
    • Alliances and player cooperation
    • New-player experience and world reliability
  2. Next · Expand the conflict

    Give every commander a role

    • Contractor League and Specialist Formation foundation
    • Guided contract chains and deeper faction relationships
    • NPC factions, field targets, and PvE operations
    • Achievements, medals, and persistent service history
    • More options for solo players, alliances, and smaller groups
  3. Vision · A living war

    Keep the world moving

    • NPC factions that expand, fight, recover, and pursue objectives
    • Supply lines, strategic locations, and regional conflicts
    • World events that create new threats and opportunities
    • Natural pressure on unchecked territorial expansion
    • Campaigns that stay unpredictable, competitive, and winnable
Latest alpha updatev0.11.3-alpha · Updated 5 Sep 2026

The core keeps getting sharper.

v0.11.3-alpha improves Contract recovery pacing, keeps accepted work in view, makes force commitments easier to read and aligns Contract settlement with each assignment's actual completion point.

View patch notes →

Deployment

Sarachovia is not waiting to be saved.

It is waiting to see who will own what remains.

Join the waitlist for development updates and future testing access. Already activated? Sign in to your command account.