01
v0.11.3-alpha
05 Sept 2026
Changed
- Tier 1 Raid & Recover Contracts now use a 75% recovery chance instead of 65%, making first-attempt recovery more likely and sharply reducing long repeat-raid streaks. Recovery odds are now tunable per Contract template through the live Contract balance controls, and each newly issued Contract keeps the odds it was offered with.
- Forces training now updates the selected batch's total resource cost and total training time in real time as quantity changes, while still showing the training time for one individual unit.
- Active Operations now show the unit make-up of outbound forces and the surviving units on their return journey. Returning Raids also show the resource haul being carried back to Base.
- The Faction Network keeps the standing cap visible in each faction's progress value without exposing release-specific v0.11 ceiling labels to players.
Fixed
- Accepting a Contract now returns the commander directly to that Contract in the Accepted Contracts section, keeping the Continue Contract action immediately in view.
- Raid & Recover objectives now evaluate against the recovery chance snapshotted on the issued Contract, so administrator-tuned recovery odds are actually used by the player objective instead of falling back to the static template value.
- Raid loot is no longer credited to the Base as soon as combat resolves. The recovered resources remain with the returning force and are credited when surviving units arrive home.
- Successful mobile Contract objectives can no longer be settled while their surviving force is still resolving or returning. Contract settlement and its reward unlock only after the operation has completed its journey home.